Why Different Phones Are Compatible with the Samsung Gear VR and Google Daydream View
With the heavy advertising of the Samsung Gear VR (2016), Samsung continues to differentiate its products from Apple which has not embraced Virtual Reality in the same way Google and Android phone brands like Samsung have. Samsung also hopes to erase the bitter memories of the Samsung Galaxy Note7's epic fail and keep the sales of the Galaxy S7 and Galaxy S7 Edge moving until it can make a comeback with the Galaxy S8.
Samsung has partnered with Oculus for co-branding purposes and allowing the Oculus App to be downloaded onto Samsung mobile devices so you can easily access Virtual Reality content (in addition to the Samsung VR App). Google's Daydream View uses its own Daydream App to access VR content from YouTube and other VR enabled Games and Apps.
Samsung also has its own (relatively) low cost Samsung Gear 360 camera which allows you to create VR content in no time and publish on YouTube, Facebook or Samsung VR. In contrast, Google promotes its Jump platform with professional setups like the GoPro Odyssey to create high quality YouTube VR ready content.
Unlike the Google's Daydream View or Xiaomi VR Headset, the Samsung Gear VR (2016) also includes a touchpad and back button on the side, as well as a proximity sensor to detect when the Gear VR is put on your head. The use of the proximity sensor is similar to that used by the Oculus Rift (although it gave us problems in this review). In comparison, the Daydream View will go into virtual reality mode when the phone is inserted into the headset and uses a Bluetooth enabled controller with motion sensors to navigate your way around in a VR environment.
Similar to the way only certain high performance VR ready PC's work with the Oculus Rift and HTC VIVE, only certain phones can work with the Samsung Gear VR (2016) and Google's Daydream View. Similar to PC's, a lot of this compatibility is related to the phone's CPU and graphics processing capabilities as well as available communication interfaces.
Google's Daydream View took a different approach towards compatibility since it needed to work with a broader set of phones. Because of the Android phone industry's transition to the new USB Type-C connector, Google took an approach which avoided using the USB port to connect the Daydream View to the phone. However, interestingly all the initial phones that Google supports with the Daydream View do all support USB Type-C. These compatible phones include the Google Pixel and Google Pixel XL, as well as Lenovo phones like the Moto Z Droid, Moto Z, and Moto Z Force Droid. One advantage of using USB Type-C is that the Daydream View's controller can be charged from the phone or a USB Type-C based charger.